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{
	"title": "VR Talk – Coming to Terms with Virtual Reality.",
	"date": "JUNE 15, 2017",
	"categories": [
		"Code",
		"Craft",
		"News Worthy"
	],
	"featuredImage": "content/themes/untold/dist/images/articles/test-article/featured-image.jpg",
	"content": "<p><strong>Come with me to a world of pure (virtual) imagination.</strong></p><p>It’s always exciting, but always a letdown. I’ve had nothing but negative experiences when strapping a virtual reality headset to my face. Sure, it might be fun to try something new and exciting for a few minutes, but every time I’ve left the experience with strained eyes, a headache, and a sense of dissatisfaction. Things lagged, the technology couldn’t keep up with my brain.</p><p>This belief was reaffirmed when I first started working at Myjive in 2013. At the time, we had recently received a development model of the Oculus Rift. Since Myjive is a future-thinking company, we always have our eye on newly available and emerging technology. I was eager to try the gizmo but disappointed once again. The seed of an idea was there, but the technological limitations of the hardware were prevalent and the experience just wasn’t there.</p><img src=\"content/themes/untold/dist/images/articles/test-article/image-1.jpg\"><p>I was shocked when I heard Facebook acquired Oculus VR in March of 2014 for more than $2 billion. There was also a strong push to see mainstream public acceptance of VR technology when in June of 2014, Google (not Facebook) launched Google Cardboard, a way for people to experience virtual reality in “a simple, fun, and affordable way.” Simply put, you can order a cardboard kit that folds into a headset shape, and allows users to insert their smartphones into the front of the headset to be used as the brains and display of the cardboard device. The push to get VR out there was apparent. But was this introduction to a broader audience premature? Was the technology ready? To keep tabs on this emerging tech, we soon ordered a Google Cardboard of our very own to give it a spin. The results were similar to what we experienced with the development version of the Oculus rift, just in a less expensive and more readily available package, without the obvious PC connectivity features of course.</p><p><strong>Here we go again.</strong></p><p>In 2014, Oculus partnered with Samsung to help with development. Oculus VR development continued to move forward but retreated from the public limelight and into the shadows, making the tech seemly disappear as a blip on the tech radar or a passing fad. However, in November of 2015, Samsung released the consumer version of the Samsung Gear VR; “Powered by Oculus” prominently stamped on its side. At this point, it had been a over a year for me since investigating the technology. Intrigued, we ordered one. If it didn’t meet the standard of expectation, it was just a small investment. Worth it in order to keep tabs on the development of the tech. Only few weeks ago, our Gear VR arrived at Untold HQ, the most up-to-date, publicly available iteration of the VR 360 technology craze.</p>",
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